These cookies ensure basic functionalities and security features of the website, anonymously. Some of my favourite sections are actually in the new "EX" stages.Necessary cookies are absolutely essential for the website to function properly. I'm really not enjoying that aspect of the game.īut the good stages are really good. Some bosses like crazy quixote or the homeless guy in the clouds are potentially super easy, but entirely depending on RNG they risk giving me insane patterns that are almost impossible to survive. Beat the game with 2 continues used, and a 1CC feels like it's gonna be super dependent on my luck. Only been able to beat the guy once so far. The fight looks insanely easy watching other people play it, but I just get overwhelmed. But when he's down to his last 3-4 hearts or so, and they just start flooding in too fast for me to deal with them while also dodging the boss attacks. His attacks are easy to avoid, and there's no problem picking the little demons out of the air when they start appearing one or two per boss attack. It feels like annoying unbalanced design, but I think the real issue here is with probably with me.Ī great example is the final boss. I really think they managed to nail the classic gameplay that inspired this game, but despite how much it plays like a Castlevania game, there's something in the way it challenges me that just doesn't click with me, especially on the bosses. I have a real love/hate relationship to this game now. Really looking forward to delving into this. But it definitely has its own identity entirely, while also drawing on a ton of other classic actions games and it shows a feeling for solid enemy AI design and attack patterns, that seemingly lifts the game up on the same level as many of the ones that inspired it. It's cho if it's anything, but in many ways this reminds me more of Chi No Rondo, or Castlevania games in general. ![]() That said, I don't really feel like this game deserves its reputation as a makaimura "clone". ![]() Game feels pretty damn challenging, but also like one of those you can easily get a feel for through just a few sessions, similarly to Choumakaimura. Played up to the smashy-hands giant boss of the Aqueduct yesterday using a lot of continues before I had to go do something else. It finally arrived yesterday, so now I'm putting time in to getting that 100% 1CC. When the console release was announced I decided to wait for that, and eventually Play-Asia announced their physical release, so I decided to order that. I played it originally when it came out for free, and really liked it, but I never got to spend too much time with it. Anyone care to help with the Lady in the Lake? _Īlways outnumbered, never outgunned - No zuo no dieīeen putting off this game for too long, but finally got around to it now. The only aspect I haven't figured out are all the legendary item locations. I cleared it without the tears and using more than 4 continues, then with all the tears to the TLB but using more than 4 continues - and then last night I had the most perfect run, 1ccing all the way to Moura only to realize in the buzz of such a great run I forgot the last tear on the forest stage! Ha ha, idiot!Īnyway, I'm down to 1cc this now, all the way. I've been on it about 5 days and given it several attempts. I'm pretty happy with my progress so far. This game demands learning, there's no cheesing your way through anything. I don't think it's a rich as a Makaimura, but it's definitely cleaner and damn challenging in a very straight up way. I actually finished L'abbeye des Morts first - a wonderful reminder of ZX Spectrum adventure goodness - before taking on Maldita. ![]() Whereas that won't run properly in Wine, I was happy to discover some of Locamalito's stuff has a native Mac version.
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